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Schedule 1 Weapons Guide: Every Gun, Melee Weapon, Stats, & How to Get Them

Posted on by cade-davie
Building a drug-fueled empire is all fun and games, but sometimes you'll need to get physical. That is, you need to defend your business by inflicting bruises or shooting bullets. Here, we'll tell you about all the weapons in Schedule 1 and how to get them!

Schedule 1: All Weapons & How to Get Them

schedule 1 gun There are two different types of weapons in Schedule 1: melee and firearms. Some situations might require a swift smack with a bat, while others need a healthy amount of gunfire. Melee weapons might not give you the reach for taking out distant foes, but they don't attract police attention as easily as guns do. It's up to you when to feel out what weapon to use, but we can tell you what each weapon is, where to find them, and more!

Where to Get Weapons in Schedule 1

schedule 1 weapons vendor All weapons can be acquired from the same place: the Warehouse. Here, you'll have to purchase your desired armaments from the Weapons Dealer. The one exception to this is the Baseball Bat. Yes, you can purchase the Baseball Bat at the Warehouse, but you can also find a Baseball Bat for free! Head to the basketball court (ironically) across from the game's motel, and you should see a Baseball Bat leaning against the court's chain link fence. Simply pick it up, and you're ready to take on anyone who tries to stop your drug production!

All Weapons in Schedule 1

Currently, Schedule 1 has three different melee weapons and two ranged weapons. Here's each one, how much they cost, and how much damage they do:

Melee Weapons

  • Baseball Bat
    • Cost: $50
    • Damage: 33.5
  • Frying Pan
    • Cost: $100
    • Damage: 33.5
  • Machete
    • Cost: $250
    • Damage: 50

Ranged Weapons

  • Revolver
    • Cost: $1000
    • Damage: 50
  • M1911
    • Cost: $2500
    • Damage: 50
Weapon Attachments
  • Revolver Cylinder
    • Cost: $10
    • Contains six rounds for the Revolver.
  • M1911 Magazine
    • Cost: $20
    • Contains seven rounds for the M1911.
While the two ranged weapons might do the same amount of damage, it's a matter of personal preference when picking between the two. The Revolver is more affordable, but can't hold as much ammunition as the M1911. Additionally, be aware that you should never point a gun toward the Weapons Dealer after making a purchase. He immediately becomes both defensive and aggressive, and will try to kill you! If you find you aren't high enough level for your weapon of choice or are short the cash, remember you can always use console commands to help! Those are all the weapons currently available in Schedule 1, but the game's creator has promised updates on the horizon. With time, there may be several more ways for your character to defend themselves and their business.
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