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Rust October 2026 Wipe (Livestock Update): Release Date, Patch Notes, Confirmed Features (Livestock, Farming Improvements), & More
Posted on by justin
Unlike the Breach and Clear Update, which focused on gameplay changes, the Rust October 2026 wipe will introduce new features. As Staging Branch players can already see, this update shifts away from pure survival. Expect livestock, expanded farming systems, and upgraded consumables.
The Rust October 2026 Update is expected to release on Thursday, October 1, 2026, following Facepunch’s established first-Thursday monthly update schedule.
The monthly event should occur at about 19:00 UTC (2:00 PM EST / 11:00 AM PT). A forced wipe is expected to accompany the update, giving players on affected Rust servers a clean slate to explore the new content, features, and systems.
The current feature list is heavily based on discoveries from the Rust Staging Branch. Most, if not all, of these inclusions should be included in the October 2026 update when the servers go live after the wipe.
For starters, arguably the headline feature is livestock husbandry. It introduces domesticated animals that players can acquire, raise, transport, breed, and eventually trade. These animals include cows, bulls, sheep, and lambs.
Players can discover livestock in the world or purchase young animals from vendors at Ranches and Large Barns. Caring for livestock provides a sustainable means of farming specific resources, such as milk, wool, meat, and leather.
The addition of livestock into Rust also feeds directly into the game’s cooking and brewing systems. For instance, players can combine milk and cream with existing teas to create milky and creamy variants.
Milky teas provide additional calories and hydration while also extending the item’s base duration. Creamy versions, on the other hand, improve base effects, albeit shortening the buff’s period.
This update also introduces Rich Pies, which add cream to existing pie recipes for stronger effects. Doing so adds extra importance to chef roles, allowing players to choose alternative survival options while staying on the island.
The October update also expands the Power Plant Heavy Fuse system introduced in the Power Trip Update. Players can take advantage of new bonus loot rooms accessible while maintaining the monument’s different phases. These rooms can be found in other monuments, including the Launch Site, Missile Silo, and Water Treatment Plant.
The Rust October 2026 server wipe also includes other smaller additions and refreshes. There’s the Biofuel Generator, which can convert excess agricultural materials and animal byproducts into Low Grade Fuel, as well as new achievements to encourage players to interact with the new features and systems.
Rust October 2026 Wipe Date
The Rust October 2026 Update is expected to release on Thursday, October 1, 2026, following Facepunch’s established first-Thursday monthly update schedule.
The monthly event should occur at about 19:00 UTC (2:00 PM EST / 11:00 AM PT). A forced wipe is expected to accompany the update, giving players on affected Rust servers a clean slate to explore the new content, features, and systems.
What’s New in the Rust October 2026 Wipe?
The current feature list is heavily based on discoveries from the Rust Staging Branch. Most, if not all, of these inclusions should be included in the October 2026 update when the servers go live after the wipe.
For starters, arguably the headline feature is livestock husbandry. It introduces domesticated animals that players can acquire, raise, transport, breed, and eventually trade. These animals include cows, bulls, sheep, and lambs.
Players can discover livestock in the world or purchase young animals from vendors at Ranches and Large Barns. Caring for livestock provides a sustainable means of farming specific resources, such as milk, wool, meat, and leather.
The addition of livestock into Rust also feeds directly into the game’s cooking and brewing systems. For instance, players can combine milk and cream with existing teas to create milky and creamy variants.
Milky teas provide additional calories and hydration while also extending the item’s base duration. Creamy versions, on the other hand, improve base effects, albeit shortening the buff’s period.
This update also introduces Rich Pies, which add cream to existing pie recipes for stronger effects. Doing so adds extra importance to chef roles, allowing players to choose alternative survival options while staying on the island.
The October update also expands the Power Plant Heavy Fuse system introduced in the Power Trip Update. Players can take advantage of new bonus loot rooms accessible while maintaining the monument’s different phases. These rooms can be found in other monuments, including the Launch Site, Missile Silo, and Water Treatment Plant.
The Rust October 2026 server wipe also includes other smaller additions and refreshes. There’s the Biofuel Generator, which can convert excess agricultural materials and animal byproducts into Low Grade Fuel, as well as new achievements to encourage players to interact with the new features and systems.
Rust October 2026 Patch Notes (OFFICIAL)
Below are the patch notes for the Rust October 2026 update:FEATURES
- New farmable animal - Cow
- New farmable animal - Sheep
- Added Milk, Skimmed Milk and Cream
- New Creamy and Milky versions of most pure Teas
- New Beef and Mutton Meat
- New Shepherd's Pie
- New Beef Pie
- Added Wool
- Added vendor bartering mechanic
- Added decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish
- Added new powergrid loot rooms to many monuments
- Revamped sandbags deployable that can be stacked up
- Machete art and animation refresh
- Added 11 New achievements
- Added Plague Hazmat Suit skin
- Made ladder hatches skinnable (all variants)
- Added client prediction for throwables
IMPROVEMENTS
- Oil Rig crude pumping now takes 15 minutes to start producing
- Removed duplicated hand mesh in viewmodels, saves ~100mb memory
- Trimmed 15k+ renderers from standard proc gen world
- Removed old animation clips for the old player model
- 3p anim subsystem updates for many weapons
- Air Wolf vendor at Bandit Camp will no longer sell air vehicles until their helipad has been repaired
- Power Plant heavy fuse decay now scales based on server population - last 4x longer with 10 or lower players, same lifespan as before at 100 or greater players. Adjustable with convars powergrid.fusedecaylowpop, fusedecayhighpop, fusedecaylowpopscale
- Improved colliders on the entrance to Legacy Shelter so its easier to get into or out of
- Massively increased the melee protection of the Water Wheel, should be 4-5x as strong.
- Rust client now downloads store assets from our backend, showing a blurred image in progress
- Rust client no longer loads store assets by default, saving ~250MB on boot
- Rust client now dynamically unloads store assets if it hasn't been opened for a minute, saving ~450MB
- Updated some old DLC store media
- Optimized the sizes of LOD textures, saving ~100-300MB memory in some instances
- Remotely controlled turrets can now hit reactive targets
- Improved physics performance of vehicles by ticking them in parallel
- Added detailed frame timing info to the F8 performance overlay to help identify CPU/GPU bottlenecks.
- Reduced the size of the HQM collectable
- Optimized Newtonsoft JSON allocations
- Optimized blueprint buttons running updates when the crafting menu is closed
- Added analytics for signs being painted
- Improved the country selection UI in the server browser
- Improved server console compatibility with linux and windows terminals
- Admin loadouts now correctly save and load item positions
- Added option to invert the color of the brush preview when painting
- Armor plates on the attack heli now fall off in random order instead of being predictable
- Added option to change lock code on boat steering wheels
- Can now deploy smart alarms on top of other deployables
- Improved deployment of carvable pumpkins
- Horses now drop considerably less dung, livestock are more efficient
- Added colour wheel option to neon sign painting
- Added larger brush size to neon sign painting
- Painting brush outline is now a higher contrast inverted grayscale variant, the old version that shows the colour is still available behind the ConVar `paint.outlineinvert`
- Improved the performance of muzzle flashes (dont spawn graphics for flashes at great distance, dont run lights/particle systems on flashes that have already faded out and are waiting to be recycled)
FIXES
- Fixed a rare client crash that would primarily occur in the deep sea
- Fixed a console warning when hitting objects with a torch
- Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
- Fixed handbrake on non cars not working as intended when toggle duck is enabled
- Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
- Fixed eggs dropped from wild chickens sometimes falling through the terrain
- Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
- Fixed issues with head item overlay effects when downed/dying
- Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
- Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
- Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
- Fixed animations on player models stopping too early when using the last item in a stack on various entity types
- Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
- Jobs 4(experimental) - fixed syncvar serialization not being thread safe
- Fixed PlayerMovement NREing if server sends snapshots out of order on connect
- Fixed battering ram hitting TCs through walls
- Fixed item pickup and item dropped notices layout issues
- Fixed settings search text highlighting issues
- Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
- Fixed cannon clippable through deployables
- Fixed console and menu toast occasionally drawing lines on top of each other
- Fixed hammerhead bolt ragdolling player without line of sight
- Fixed input issues with Greek and Cyrillic keyboard layouts
- Fixed player boats exploits
- Fixed campfires cooking certain foods 2x as fast
- Fixed composter showing "Turn On" and "Turn Off" options
- Fixed players being kicked by errors in background work
- Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
- Fixed elevator causing NRE when saved
- Fixed server browser causing error when refreshing quickly
- Fixed a rare map generation issue causing "holes" in the ocean
- Fixed rail junctions sometimes being impassable by train
- Fixed arrows being slightly rotated inside the crossbow viewmodel
- Fixed oil rig radiation being able to start even though the locked crate was not looted
- Fixed a rare case of crates duplicating on oil rig
- Fixed minigun ammo counter not updating correctly when inside a container
- Fixed an error that could happen when using binds with a greek keyboard layout
- Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
- Fixed hackable crates giving out more clan points than intended
- Fixed upgrading high external gates messing up attached door controller's positions
- Fixed reskinning sheet metal doors messing up attached door controller's positions
- Fixed pool cues being low quality in first person
- Fixed an exploit where players could clip their head through the roof using storage adaptors
- Fixed animation issues when shooting while in the new running animations
- Fixed triangle foundations connecting together when they shouldn't
- Fixed some items having a condition bar even though they could never lose HP
- Fixed sometimes not being able to enter cctv codes in computer station UI
- Fixed missile silo disappearing when looking from far away
- Fixed an issue with searching in the settings causing incorrect text highlighting
- Fixed PT boat turrets not appearing correctly on the death screen
- Allowed various client commands to be set from the server again
- Fixed cooking workbenches sometimes turning off mid-cooking
- Fixed drop box placement allowing for a one way peek
- Fixed salvaged cleaver sounds being audible from too far away
- Fixed a crate spawn clipping into the wall in one of the caves
- Fixed landmines being too big, caused by a recent change
- Slightly decreased the size of the HQM collectable
- Fixed locomotive bell not being audible by other players when rung
- Fixed a floating light on large oil rig exhaust
- Fixed static piano in outpost randomly breaking
- Fixed parent history antihack causing invincibility on cargo ship under weird conditions
- Fix country selection tag showing players country regardless of streamermode settings when in between updates
- Fix SyncVar buffers being leaked when using parallel saves
- Fix NaN values sometimes being generated for water level
- Fixed player count of gamemodes changing when you click on different game modes
- Fixed paintbrush outline on ornate frames