
Hytale
Hytale Update 5: Full Patch Notes, Release Date, Social Tools, Friends List, & More
Posted on by amber
Another block of Hytale’s foundation is on the way, bringing with it new music, friend lists, and some of the most-requested creative tools found online. So, today, we explore the many highlights of Update 5, the Hytale Update 5 patch notes, and where to find a server to give all the new social features a try.
Hytale is at its best when played with friends, and with Hytale update 5, it is now easier than ever to stay connected with old ones while making new ones along the way! The new friends list shows the online status of friends, allows world connection with the click of a name, and adds the ability to send invites out. There is even Discord integration to expand the friends list to include Discord friends as well.
Server discovery is also available, allowing for new servers and communities to be explored entirely in-game. However, this is optional, and server owners do not need to list their server if they do not want to. Other social features in the update include a player block list, moving mouths when using in-game voice chat, and voice modifiers for specific locations and circumstances out in the world.
Controller support has arrived with Update 5, fulfilling one of the largest requests since launch! Most standard controllers should function without additional setup, including Xbox and PlayStation controllers. Steam Deck users will also find functioning controls available by default.
The extensive toolbox of Hytale creative has again grown larger! The biggest of them is the trigger volume tool, which allows for scripted events to occur when a player enters, leaves, or stays within a selected area. New placement options have also been added to the creative mode quick settings, and the flood tool has been merged with an updated extrude tool, overflowing with features of its own.
Over an hour of new music has been added to Hytale in Update 5 that can be found throughout zones one, two, and three. They range from ambiance to new short-form pieces and have specific triggers, such as exploring during the day or night.
April 23, 2026
Headline Features
April 16, 2026
Headline Features
April 9, 2026
Items & Equipment
April 2, 2026
Headline Features
March 26, 2026
Items & Equipment
Update 5 has made playing Hytale with friends more immersive than ever before! Hytale Update 5 pre-release servers can be created for free with home hosting, but we recommend paid hosting due to the resources and RAM a Hytale server often demands. Paid hosting is offered here at BisectHosting and other places around the web.
Hytale Update 5 Release Date
Hytale Update 5 is confirmed to be releasing on May 26, 2026! In a post on X, the owner of Hytale, Simon, shared the release date alongside the exciting news that more and more focus will be shifting to gameplay updates as the foundation continues to be built out. There are very exciting days ahead for Hytale fans!What's New in Hytale Update 5? (Patch Notes Highlights)
Social Features
Hytale is at its best when played with friends, and with Hytale update 5, it is now easier than ever to stay connected with old ones while making new ones along the way! The new friends list shows the online status of friends, allows world connection with the click of a name, and adds the ability to send invites out. There is even Discord integration to expand the friends list to include Discord friends as well.
Server discovery is also available, allowing for new servers and communities to be explored entirely in-game. However, this is optional, and server owners do not need to list their server if they do not want to. Other social features in the update include a player block list, moving mouths when using in-game voice chat, and voice modifiers for specific locations and circumstances out in the world.
Controller Support
Controller support has arrived with Update 5, fulfilling one of the largest requests since launch! Most standard controllers should function without additional setup, including Xbox and PlayStation controllers. Steam Deck users will also find functioning controls available by default.
Creative Tools
The extensive toolbox of Hytale creative has again grown larger! The biggest of them is the trigger volume tool, which allows for scripted events to occur when a player enters, leaves, or stays within a selected area. New placement options have also been added to the creative mode quick settings, and the flood tool has been merged with an updated extrude tool, overflowing with features of its own.
New Music
Hytale Update 5 Patch Notes (All Pre-Releases So Far)
Pre-Release (Update 5, Part 9)
May 21, 2026 Headline Features- Explore new worlds with Server Discovery!
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- Server owners may now submit their servers via the ‘Server Profiles’ section of the Hytale account page. Servers that meet the Server Owner Policies and pass manual review will appear in the new in-game Server Discovery page.
- Explore featured servers: hand-picked by the Hytale team, these are high-quality experiences highlighted for the community to enjoy.
- Discover your next favorite server. Search by title or description, filter by tags, and see how many players have liked or favorited it.
- Easily return to servers you’ve enjoyed by marking them as favorites or accessing your recently played list.
- This feature is not available on parent-managed accounts.
- Customize items further with per-stack name and description overrides!
- Give individual item stacks unique names and descriptions with rich formatting, including colors, bold text, parameters, and nested messages.
- Supports a wide range of use cases, from shop systems displaying prices to RPG systems surfacing stats, and loot systems conveying lore.
- Simplified Chinese is now available in-game! The game can now also be translated into Dutch, Finnish, Italian, and Norwegian via Crowdin.
- To participate in the translations, simply create a Crowdin account, then visit our project page, select the language you’d like to translate, and apply. Once approved, you’ll gain access to the project and can begin submitting translations.
- Shortbows and Crossbows now have additional checks to prevent attacks or signature abilities being used if they have no durability remaining.
- Crossbows have an additional check to prevent reloading if they have no durability remaining.
- Trash, Small Trash Piles, and Large Trash Piles may now be broken with weapons in Adventure Mode.
- Trash, Small Trash Piles, and Large Trash Piles now all drop Trash when broken.
- Improved world-gen V2 thread allocation to improve server stability during intense workloads.
- You can now set keybindings to use modifiers on mouse buttons.
- The Social Sidebar UI has been given some cosmetic adjustments.
- Trigger Volumes may now define conditions that gate when effects are triggered.
- These conditions can include information related to the player permissions, game mode, inventory state, cooldowns, or random chance.
- Effects are now classified as either Success Effects or Rejection Effects.
- Conditions and effects are evaluated per event, allowing a single trigger volume to respond to multiple event types.
- Trigger Volumes can now respond to additional events, such as tags being added or removed, or blocks being placed or broken. Conditions may be used to filter these events.
- The Trigger Volume UI has been updated, merging the List, Edit, and Quick Settings interfaces into a single panel.
- This comes with numerous additional features such as the ability to duplicate effects, reposition effects within the list, collapsible categories, improved visibility of group inheritance and separation of different events, and more!
- Trigger Volumes may now affect the entity that is the source of a projectile.
- Trigger Volume delete/disable/enable events for tagged volumes have been merged into their existing non-tag effects. For example, ‘DeleteTaggedVolumes’ into ‘DeleteVolumes’.
- Added a TextureComputedColor property to item assets, calculated via a dominant weighted color average of each of the block’s textures.
- Added PrefabBaseCheck options to improve the placement of larger prefabs in world-gen v1 by checking additional points around its base to make sure the terrain is suitable.
- Added a ‘/knockback’ command for debugging purposes, which can apply a knockback to yourself or an entity being aimed at.
- Implemented the ability to pitch shift for audio and properly decompose audio categories so they can be better used as ducking lanes later. Modders may use this to modulate pitch of running audio by using server-set AudioStates.
- Bone blocks now have updated sounds when hit, broken, walked on, and landed on.
- Reeds now play a sound when broken.
- Items may now be dropped while sprinting.
- Sprinting will now end immediately once Stamina has depleted.
- Players will no longer be forced out of togglable input actions such as walking, crouching, or sprinting when changing elevation.
- Rolling should again be possible for the entire intended roll duration, and play the corresponding sound.
- Sliding should again be possible upon exiting rolling.
- Falling through non-solid blocks that slow the player will now correctly impact velocity.
- Travelling very short distances with Signature Abilities should no longer result in an unexpected amount of fall damage.
- Fixed a crash that could occur with armor with Equipped interactions, such as some debug items.
- Fixed a crash that could occur when an NPC gets untracked in an unloaded chunk.
- Fixed a crash that could occur when NPCs were spawning near walls or obstacles.
- Broodmothers will now only spawn Louses when there are none nearby.
- When crafting, items will no longer be considered valid components in their own recipe.
- Blocking with spears will now display the blocking UI.
- Bear hitboxes have been modified to include more of its head.
- Larger prefabs will now spawn on more level ground to prevent floating structures.
- Lanterns now require a tool or fist to break.
- Coffins that have been opened now require a tool or fist to break.
- Removed a floating block from the Forgotten Temple.
- Left clicking with Builder Tools other than the Paint Tool will no longer overwrite the selected material with Air.
- The Machinima Tool’s playback speed field will no longer immediately resnap back to 60.
- Entities that the Entity Tool interacts with will no longer despawn.
- Fixed an issue with Trigger Volume tags not saving between sessions.
- The ‘/gmask load’ command will now work correctly when loading a mask preset.
- Gamemode side effects, such as adjusting lighting, will now wait until the server confirms you have permission. This prevents screen flickering from occurring when some commands are used.
- Reloading an asset pack will no longer cause all item and block entities to be reset to 1.0 scaling.
- The Fly Camera can once again only be activated in Creative Mode.
- Modded NPCs that use ActionSpawn will now use corrected aiming logic and launch NPCs far more accurately at targets.
- Fixed ListPositionProvider corruption when used as a child of ScalerPositionProvider or OffsetPositionProvider.
- Fixed DistanceToBiomeEdgeDensity context not being passed to gradient nodes when using the TerrainDensity in the biome’s MaterialProvider.
- Trigger Volume delay effects will now work correctly if Trigger Volumes are present in multiple worlds.
- Item entities placed by the Entity Tool will show the pickup hint interaction again.
- Entities modified by the Entity Tool should no longer despawn.
- Changing collision hitboxes of entities with the Entity Tool no longer requires you to switch to the none option first.
- Item entities placed with the Entity Tool can no longer be picked up by walking over them.
- Fixed a crash that could occur within the Bug Reporting interface.
- Fixed a crash that could occur with map markers.
- Screen fade effects that occur during world transfers will now continue if the player is kicked from the server during the effect.
- The top navigation bar will now display when accessing the Settings from the Main Menu.
- The cursor-locator overlay will no longer display in parts of the Creative Inventory where no item is present.
- The UI will no longer suggest that you can tame the corpse of a creature that has just been killed. Sorry, necromancers.
- Weapon VFX trails will now be positioned correctly.
- When a player dies mid-attack, their weapon will no longer continuously display trail/slash effects.
- When a player joins a portal world, the folder name will no longer be included in the message.
- The Bug Reporting interface will now correctly count the number of attached files.
- Fixed some typographical errors.
- The sounds that are played upon taking damage and upon dying will no longer overlap.
- Volume settings will now be applied to the Selection Tool.
Pre-Release (Update 5, Part 8)
May 14, 2026 Headline Features- Player movement has been reworked to use a Hierarchical Finite State Machine!
- It does not provide new gameplay features (for now). This is part of a larger ongoing rework that will allow us to implement new movement features more easily in the future.
- This new system is easier to understand, maintain, and extend compared to the one we previously had, which was difficult to maintain.
- The Release patchline will continue using %HYTALE%/UserData/
- Non-release patchlines will now use their own directories under %HYTALE%/data/
- For example, Pre-release files will now be found within %HYTALE%/data/pre-release/
- Updated the Dance Boogie animation.
- Added a number of Test_Motion_Charge NPCs.
- The number of collected Memories you have discovered that still need restoring will now be displayed when viewing the Inventory.
- The movement stick dead zone settings for the gamepad may now be set between 5% and 95%.
- Combined the Smooth Brush Tool behaviour into the Sculpt Brush Tool. As a result, the Smooth Brush Tool has been removed. The new Sculpt Brush Tool can be found in the Basic Tools section of the Creative Inventory and has an updated UI, legend, localization and defaults that match the combined tool. Changes to this tool include:
- Smoothing performance has improved by approximately 6x.
- Sculpt Mode can now be set to either ‘Full3D’, ‘Heightmap’, or ‘Flat’.
- Sampling can now be set to ‘Normal’, ‘Uniform’, ‘Gaussian’, ‘Neighbour’, or ‘Square’.
- Erosion Strength can now be adjusted.
- Existing, nearby blocks can now be set as the material.
- Fluids in the area can now be set to be fixed, cleared, or ignored.
- Non-full blocks will be treated as invalid smoothing samples and cleared from the area.
- The previous Sculpt behaviour is available as a deprecated ‘OldSculpt’.
- Updated the UI panel used to support creating masks with Brush Tools. Changes include:
- Brush filters may now be accessed by clicking on an empty slot in a mask block selector.
- Mask presets may now be saved and loaded.
- Mask types can now be negated and inverted.
- Masking commands, such as ‘>Rock_Stone’ may now be used within the UI panel.
- Mask information can now be previewed.
- Mask presets that have been saved with the /gmask command may be used.
- Masking for fluids is now supported and a new brush filter has been added for them.
- Brush filters will now skip over blocks they could not parse, preventing them from breaking.
- Added scripted brush versions of kernel erosion and fluid fixing for node/scripted brush workflows.
- Added a ‘Fog’ checkbox to the Creative Mode Quick Settings Menu. This can be used to hide the fog that generates towards the end of your View Distance.
- Added a Trigger_Volume_Showcase prefab that demonstrates some of the ways the Trigger Volume tool can be used. Load this prefab from the Prefab List and then paste it using the Paste Tool to add it to your world.
- Added a /shrink command that shrinks the selected area to fit non-air blocks.
- Warps created by Teleporter blocks are now protected from accidental changes with the ‘/warp set’ and ‘/warp remove’ commands. This can be overridden by adding the ‘--force’ flag to the command.
- Players can now preview prefabs when using the '/prefab load' command.
- Players may now hold down the keys to adjust the movement speed multiplier in Creative Mode.
- Added a new FallingBlockImpact type: ExplodeFallingBlockImpact. This performs an explosion when a falling block configured with it hits another solid block when falling.
- Added ExplosionConfig to BlockType. This does not make the block explosive on its own, it is used by ExplodeFallingBlockImpact, and will be used by other systems in future as a single data point for explosions related to the block.
- Adds a ModelParticle array and a SoundEventID parameter to ExplosionConfig, which the Explosive System will now use to perform accompanying effects, instead of relying on ancillary systems.
- Players can now correctly climb onto blocks such as the Simple Wooden Bed and the Farmer’s Workbench.
- Workbenches may now be upgraded multiple times without needing to close and reopen the UI.
- Teleporters will no longer hijack or delete Warps that were not associated with them.
- Players will now receive an error message when attempting to claim a bed that has already been claimed.
- Fixed a crash that could occur with empty blocksets.
- Added a fallback for model animations if none are available elsewhere.
- The /submerge command can now unsubmerge blocks.
- Empty blocks, which don’t have collisions, may now be configured to affect movement.
- Fixed the hotbar container not correctly initializing with an index of 0.
- Fixed an issue where block entities sometimes wouldn't render correctly when loaded with the Entity Tool.
- Fixed an issue where block entities could not be pitched or rolled.
- Rotating blocks will now preserve UV rotation, preventing textures from rendering incorrectly.
- Fixed an issue that could result in the Backpack and its upgrades becoming permanently locked.
- Wider Avatar customizations should now render fully when spun around on the Main Menu.
- Grass plants will no longer render with dark shading at their base when viewed at a distance.
- Improved upon backend systems to support further localization.
- Improved upon backend systems to enhance performance.
- Void maps in particular should experience improved performance this update.
Pre-Release (Update 5, Part 7)
May 7, 2026 Headline Features- Controller support arrives in its first iteration!
- Move, fight, explore, and navigate menus with a controller. This is just the beginning. Some advanced features may still require a keyboard and mouse, and we’ll continue refining the experience based on your feedback.
- Express yourself with new emotes!
- High five your friends or show off your latest gear in a dance-off. The emote wheel has been updated with new graphics and 9 new animations.
- Preview your prefabs in this pre-release!
- The prefab list now displays an interactive 3D preview of the selected prefab. You can now rotate, tilt, zoom, and pan the preview to make sure you pick the perfect prefab.
- Creators, take note: this 3D preview functionality can also be configured for custom server UIs!
- Arrow impacts from Shortbows and Crossbows will now break blocks that only ever take a single hit to break, such as tall grass.
- Crouching while placing blocks will now place them adjacent to non-solid blocks such as leaves, rather than overwriting them.
- Pressing ALT will no longer eject players from beds.
- Item grids, such as the inventory, backpack, creative inventory, and workbench interfaces, will now highlight where the cursor is positioned to make it easier to locate.
- Settings that include sliders will now have their labels update more regularly when dragging the slider.
- Added ‘CTRL+F’ search support for all server-driven custom pages.
- Added a quick-settings panel for the Paste Tool. This includes controls for preview mode, placement, rotation, flips, offsets, and randomization.
- Prefab rotation shortcuts now rotate clockwise and use orientation for the ‘SHIFT+R’ rotations.
- The Paste Tool can now flip copied selections before pasting using a keybind. This is ‘F’ by default.
- The Selection Tool now has a keybind to switch to the Paste Tool. This is ‘V’ by default.
- If you have a Paste Tool in your inventory, it will be placed on your hotbar. If your hotbar is full, it will instead swap positions with the Selection Tool.
- If you don’t have a Paste Tool in your inventory, it will place one in your hotbar. If your hotbar is full, the Selection Tool will instead be overwritten with a Paste Tool.
- The Selection Tool options will no longer have ‘Show Trigger Volumes’ active by default.
- When the Creative Mode Quick Setting ‘No Physics’ is enabled, block updates will be suppressed during block placement and breaking. This will prevent neighboring supported blocks from collapsing.
- When the Creative Mode Quick Setting ‘Free Place’ is enabled, placing blocks will now place them adjacent to non-solid blocks such as leaves, rather than overwriting them.
- The Trigger Volume Tool now includes tooltips.
- Trigger Volumes may now be duplicated using the keybind ‘SHIFT+D’. Like other keybinds, this can be configured in the settings.
- The Trigger Volume Tool settings now includes a toggle that can be used to cancel delayed effects when the entities leave the volume.
- The ‘Effect Asset’ field for the Trigger Volume Tool may now be cleared by selecting ‘(None)’.
- The ‘Play Vfx’ effect for the Trigger Volume Tool now includes options to change the scale, rotation, and duration of the visual effects.
- The ‘Teleport’ effect for the Trigger Volume Tool now includes options to rotate the triggering entity, or use the position field as an offset from the triggering entity.
- The ‘Set Velocity’ effect for the Trigger Volume Tool now supports options to set the velocity relative to the direction the player is looking.
- Added a ‘Set Music’ effect to the Trigger Volume Tool, which can force or clear music for the triggering player.
- Added a ‘Give Item’ effect to the Trigger Volume Tool, which grants a selected item and quantity, with configurable full-inventory behavior.
- Added a ‘Run Root Interaction’ effect to the Trigger Volume Tool, which can be used to run the selected root interaction asset on the triggering entity.
- Added a ‘Set Game Mode’ effect to the Trigger Volume Tool, which sets the triggering player to the selected game mode.
- The ‘Spawn Entity’ menu now includes a ‘Freeze on Spawn’ checkbox.
- Instances have now been grouped together into folders.
- Grouped Trigger Volume effects and settings now save and load through prefabs, pasting prefabs and generated prefabs.
- The instance ‘NPC_Faction_Gym’ has been removed.
- Added a new instance: ‘Gym_Arena’.
- Added a new NPC: ‘Test_Dummy_Damage’. It has 100 Health and is unaffected by knockback.
- Added three new /kit commands which will each replace your equipment and inventory with a preconfigured kit:
- ‘/kit adamantite’ provides a full adamantite loadout with weapons, blocks, and food.
- ‘/kit debug’ provides some armor used for testing purposes and some decorative flags.
- ‘/kit iron’ provides a full iron loadout with weapons, blocks, and food.
- Asset packs created with the ‘/worldgen2 create’ command will now be enabled by default.
- Cave music within Zones 1, 2, and 3 will now crossfade between layers and environment change instead of swapping entire tracks.
- Added an additional glass breaking sound effect to blocks such as potion bottles and the ‘Glowing Royal Magic Potion’.
- The instance ‘Movement_Gym’ has been renamed ‘Gym_Movement’.
- The instance ‘NPC_Gym’ has been renamed ‘Gym_NPC’.
- The ‘Localization’ report category has been renamed ‘Translation’.
- Predators, such as Wolves, will no longer lose momentum while chasing their targets.
- Repair Kits can now be used to repair items stored within the backpack.
- Furnaces will no longer expel their contents and move away upon being sprayed by a Watering Can.
- Blocks containing ore will no longer spawn ore inside other blocks when broken, causing it to be ejected upwards.
- Fixed an issue where reconnecting to the same server caused a ‘Player removed from world!’ error.
- Fixed a crash that could occur when pressing specific hot keys with the Selection Tool.
- Builder Tools will now correctly be able to select the targeted material when the brush dimensions are at even values.
- The Paste Tool will now only paste one prefab if the right mouse button is held down.
- Previews should no longer render incorrectly for fluids.
- Undoing a pasted spawn marker now properly removes any NPCs they spawned.
- Trigger volumes that exist within prefabs that have been placed during world generation now function correctly.
- Selected ungrouped volumes created with the Trigger Volume Tool now use a clearer highlight color.
- Duplicated trigger volumes no longer share an effect list.
- Non-solid blocks such as leaves can now be targeted again after using the Paste Tool.
- Entities spawned via the Spawn Entity menu will now spawn at the specific scale value set.
- The search fields within the Trigger Volume Tool now require real text matches.
- Fixed an issue where the game could stutter when entering the audio menu in singleplayer.
- Fixed an issue where the builder tool legend pages would sometimes not update.
- Fixed a number of inconsistencies with the Prefab load menu.
- Fixed double-click false positives that could occur when rapidly clicking across different buttons.
- Improved upon backend systems to support further localization.
- Improved upon backend systems to enhance performance.
- UI and SFX should now play at the correct volume when the audio output mode is set to Headphone Stereo.
Update 5 Pre-Release Part 6
April 30, 2026 Headline Features- Create your own scripted encounters with the new Trigger Volume Tool!
The Trigger Volume Tool allows you to place persistent 3D volumes that trigger configurable effects when players enter, exit, or remain inside them. Volumes are saved to the world and can be included in prefabs, enabling scripted encounters, environmental effects, area transitions, and other interactive moments without writing any code.
- Place, resize, rotate, and configure trigger volumes directly in-game through a dedicated UI, with visual gizmos so you can see exactly where each volume sits in the world.
- Multi-select and group volumes to move, edit, or duplicate them in bulk.
- Save trigger volumes as part of prefabs so entire interactive setups can be reused in any build.
- Select from over 15 built-in effects, including sounds, VFX, velocity changes, weather, teleportation, NPC spawning, and prefab placement. A single volume can trigger multiple effects for richer interactions.
- Each effect can be configured to activate when players enter, exit, or remain inside the volume. Delays may also be added, allowing effects to trigger in sequence and providing fine-grained control over timing and behaviour.
- Built with mod support in mind so that modders can create their own custom effects.
- Several new Placement Settings have been added to the Creative Mode Quick Settings!
- Selecting ‘Place Mode: Replace’ will change the block you’re looking at to match the one held.
- Selecting ‘Place Mode: Type Replace’ will change the material of the block you’re looking at with the material of the one held, without changing the block’s shape.
- Selecting ‘Place Mode: Extrude’ will allow you to click and drag to fill a line in with the held block.
- Selecting ‘Place Mode: Draw’ will allow you to click and drag to draw on any plane or surface freely.
- Selecting ‘Place Mode: Fast Place’ will place blocks faster.
- Added an ‘Eraser’ option that will allow you to left-click and drag to break blocks more quickly. This can be active at the same time as place settings so that you can place and erase at the same time.
- Added a ‘Free Place’ option that will allow you to place blocks in any direction at any time, so clicking and dragging will no longer lock block placement to a single plane or surface.
- Added a ‘No Physics’ option that will allow you to place blocks ignoring their placement rules.
- Added a ‘Highlight Block Target’ option that will highlight the block currently being looked at.
- Over 1 hour of new music has been added!
- New music will now be heard throughout Zones 1, 2, and 3.
- This includes new day and night exploration tracks, short form pieces, and ambient fragments.
- The Blood Leaf Seed Bag, Storm Sapling Seed Bag, and Azure Kelp Seed Bag recipes at the Alchemist’s Workbench no longer require a Voidheart.
- The Crystal Fertilizer Bag recipe at the Alchemist’s Workbench has had the number of Crystal Shards required lowered from 50 to 25.
- Weapon tooltips will now display damage data. Note that there are currently some known limitations with obtaining damage numbers. This initial pass is meant to allow easier comparisons between weapons, rather than a full breakdown of all possible damage numbers.
- Added a new Bug report category for localization.
- Bug reports may now include videos to help demonstrate the issues experienced. They can currently be added using the ‘Add Screenshots’ button.
- Added social notification toasts for friend requests and world invites.
- Players you aren’t friends with may now be blocked via the Local tab.
- Moved the setting to increase or decrease the distance that you may place blocks to the Placement Settings section of the Creative Mode Quick Settings.
- Replaced the Environment category reset button from the Creative Mode Quick Settings with a ‘Reset to Defaults’ button.
- Players that you have blocked will now automatically be muted.
- Overhauled the music system. Many file names and their locations have been changed as a result.
- Common Pink Flower is now referred to as Pink Pitcher Flower.
- Shaped Sneakers, Punk Skirt, and Plaid Skirt should now render correctly.
- Healing Totems will now heal once again.
- Broken Rail Carts no longer qualify for exemption from gravity.
- Crabs and Lobsters can now breathe in water.
- The filled Watering Can will now render at the correct scale.
- Fixed an issue in which NPCs would not hold their configured main or off-hand item.
- Fixed an issue where modifications to block hitboxes could leave behind invisible collision and ghost outlines in existing worlds. This affected many Fishing Trap blocks placed prior to Update 4. Any existing invisible collision and ghost outlines can be removed by punching or interacting with them.
- The Stained Windows block (Prototype_Window_Single) has been labeled as a Developer item and will no longer appear in the Creative Inventory. This block will not be removed from worlds it has already been placed in.
- The Wall Poster and Small Wall Poster now have placement rules requiring them to be placed against solid blocks.
- Fixed a crash that could occur when pasting numbers into the asset editor.
- Sprinting will now scale properly with Creative Mode’s move speed setting.
- Copying and pasting an ItemContainer, like a chest, will now correctly place any copied items in the pasted block instead of dropping them to the ground.
- The /spawn command will now spawn entities at the correct height.
- The /undo command will now correctly return the selection box to its previous location.
- The /replace command will now mask non-empty blocks by default when no ‘from’ value is given.
- Block rotation previews will now rotate correctly when using the ‘R’ hotkey.
- The ‘Pause Time’ checkbox in the Creative Mode Quick Settings should now be toggleable. Note that this pauses the client’s local time and does not control the world server time.
- The ‘Show Tool Notifications’ Creative Mode Quick Setting should now show notifications correctly.
- The node editor will no longer add incorrect metadata causing validation failures.
- Fixed a crash that could occur on the Main Menu.
- Fixed a memory leak related to certain UI elements.
- Fixed an issue preventing numbers from being entered into specific fields.
- Fixed an issue preventing name changes from being applied on servers.
- Item previews within workbenches will now render with the correct texture.
- The Social Sidebar should now render correctly when scrolling quickly or opening, and should no longer get stuck mid-animation.
- Fixed some input edge cases for the Social Sidebar.
- The Social Sidebar will now render above the pause menu overlay.
- Builder Tool tooltips should now use the correct background.
- Improved upon backend systems to support further localization.
- Improved upon backend systems to enhance performance.
Update 5 Pre-Release Part 5
April 23, 2026
Headline Features
- Combined the Extrude and Flood Tools into a reworked Extrude Tool!
- In addition to extruding and shrinking blocks on the surface you’re looking at, you can also add materials to mimic the shape of that surface using different blocks.
- Customize selections further by selecting different filters such as ‘Same Material’ or ‘Same Shape’ before extruding or shrinking.
- Adjust the tool’s extrusion strategy for greater control of which blocks are extruded or shrunk.
- Fill empty space with the ‘Fill mode’, replacing air whilst respecting block boundaries.
- Capturing an NPC with a ‘Capture Crate’ will now update the model icon for the crate within your inventory to reflect the NPC captured. This will only apply to NPCs captured after this update.
- ‘Fish Bait (Wild)’ has been given an updated model.
- All ‘Black Build’, ‘Gray Build’, ‘Gray Dark Build’, ‘Gray Light Build’, ‘White Build’, and ‘Build Lightsource’ blocks will no longer be broken in a single hit, but may be broken faster with a pickaxe.
- Added the /locate command which can be used to quickly find the coordinates of, or teleport to, specific biomes, zones, regions, and prefabs.
- Added toast notifications while you play. When a friend sends you a request or invites you to their world, you should now see a toast pop up in-game, with a hotkey to accept or dismiss without opening the sidebar.
- Blocking a player will now prevent them from communicating through both text and voice.
- Added an option to turn off incoming friend requests. Turn off ‘Allow Friend Requests’ in your social settings and it will automatically decline incoming requests.
- Discord friends may now also be added in-game as Hytale friends.
- When a friend customizes their Avatar, the Social Sidebar will now update to display their new appearance.
- Favourite friends will appear as favourites in both the Local and Online tabs of the Social Sidebar.
- When you leave a game session, pending invites to friends for that session will be cancelled.
- Map markers can now display CJK glyphs when previewed on the map.
- Added initial tech support to enable falling blocks.
- Merged and reworked the Flood Tool and Extrude Tool into one tool that covers all extruding and filling functionality.
- Added sound diffraction to the audio occlusion system. Sound will now ‘bend’ around corners and through doorways instead of being muffled.
- Implemented support for music layers.
- ‘Snow Brick - Half Slab’ is now referred to as ‘Snow - Half Slab’.
- Wielding an ‘Adamantite Hatchet’ will no longer prevent Torch placement.
- The ‘Fishbone Harpoon’ now throws the correct model.
- Block entities now use transform rotation instead of head rotation.
- Fixed a crash that could occur when joining a world via a Discord invitation.
- The ‘Kweebec Wardrobe’ placement rules now match those of other wardrobes.
- The ‘Feran Platform’ placement rules now match those of other platforms.
- Standardized the hitboxes of Orchids.
- ‘White Build Lightsource’ now emits light when placed.
- Fixed some issues that would prevent trees from transitioning into their next growth stage.
- The bottom of Grass blocks will now render correctly.
- Grass textures will now render correctly when being broken.
- ‘Gray Clay - Smooth’ will no longer occasionally render as cyan.
- Fixed an issue where UVs were not properly computed for blocks with custom models.
- Creative Worlds will now adhere to the world creation settings.
- Fixed an issue with the serialization of generic nodes with the Node editor.
- Fixed an issue causing models and cubes to render incorrectly within the Asset Editor.
- Fixed a crash that could occur with mousewheel navigation.
- Fixed a crash that could occur when drawing progress bars.
- Avatars with taller or wider customization options will now fully render on the Main Menu.
- The Social Sidebar will no longer open if the corresponding hotkey is pressed when typing in a text field or using a Creative Tool.
- The Social Sidebar will now render above other overlays.
- Accepting a friend request will no longer occasionally cause the friend to appear multiple times in the list.
- The option to ‘Join World’ will no longer appear on friends’ context menus if you’re already in a game.
- Your friends’ online and offline status should update more reliably.
- Scrolling through a long friends list should now feel smoother.
- The command autocomplete scrollbar will now render when navigating commands via arrow keys.
- The command autocomplete UI will no longer flash when entering numeric characters.
- The Stamina bar will no longer sometimes appear to empty when swapping to Creative mode.
- NPC speakers will no longer display as ‘Unknown’ within the Voice HUD.
- Improved upon backend systems to support further localization.
- Improved upon backend systems to enhance performance.
Update 5 Pre-Release Part 4
April 16, 2026
Headline Features
- The Social Sidebar will be live soon after this week’s pre-release!
- You will now be able to add your friends, see who’s online, and join their world directly from the Main Menu.
- Players can also invite friends to their own worlds, find Discord friends if accounts are linked, and block other players.
- Enabling Discord integration (optional)
- Re-link your Discord account from the Hytale accounts page. Make sure a second login method is set up first.
- Enable the Discord integration from the in-game Settings once your account is re-linked. Discord friends will then appear alongside your Hytale friends.
- Audio Occlusion has been implemented!
- This feature uses raycasting between sound sources and the listener, muffling audio depending on what materials divide the two.
- The ‘Deployable Turret’ has had a change of heart and will now treat the one who placed it as an ally.
- Improved the appearance of Burn, Freeze, and Poison status visual effects.
- Updated the particle effects for unarmed attacks.
- Item entities now have hitboxes that better resemble the item dimensions.
- Added ‘Gold Pipe - Large’, ‘Gold Pipe - Long’, and ‘Gold Pipe - Large Mouthpiece’ blocks.
- Updated the texture for decorative metals.
- Updated the block breaking particles and sound effects for a number of blocks, including:
- ‘Medium Scarak Egg Sack’ and ‘Ancient Sack’
- Sandswept Platform, Bed, Sign, Trapdoor, and Wardrobe
- Lost Civilization Bench, Bookshelf, Candle, Counter, Door (Medium and Large), Shelf, Torch, Sign, and Table
- Scarak Hive Chest (Small and Large), Door (Large), Platform, Window, and ‘Scarak Vine’
- Primordial Scarak Brazier, Chest (Small and Large), Ladder, Planter, Platform, and Window
- Dark Temple Door (Standard and Large), and Platform
- Light Temple Door (Standard, Medium, and Large), Shelf, Stool, Table, and Wardrobe
- Overgrown Temple Bed, Door, Platform, Stool, and Window
- ‘Small Wooden Bench’, ‘Small Wooden Counter’, and ‘Wooden Shutter’
- ‘Snowy Winter Bush’, ‘Fern’, and ‘Jungle Fern Trunk’
- ‘Wet Dirt’, ‘Wet Dirt - Half Slab’, and ‘Wet Dirt Stairs’
- Aqua, Basalt, Calcite, Chalk, Slate, and Volcanic Gravel blocks
- Aqua, Basalt, Calcite, Chalk, Mossy, Slate, and Volcanic Gravel Half Slab blocks
- Aqua, Basalt, Calcite, Chalk, Ice, Marble, Mossy Stone, Quartzite, Red Sandstone, Sandstone, Shale, Slate, Stone, Volcanic, and White Sandstone Rubble
- ‘Statue of a Slumbering Deity’
- Updated the /lighting command messages.
- Improved the plural handling for messages regarding mods.
- Improved upon backend systems to support further localization.
- Improved upon backend systems to enhance performance.
- A permissions system overhaul has taken place, with permissions no longer being tied to gamemode. You can give friends a role based on the permissions you want them to have, instead of having to /op them.
- Updated the permissions system to allow inheritance, thread safety, autocomplete, namespacing, and some new commands. All existing commands have been migrated into new permission groups.
- Added a command and UI for setting up a WorldGen V2 asset-pack and starter biome for editing. (/worldgen2 create )
- A number of changes have been made to the Entity Tool:
- All actions now support undo/redo
- A scale option has been added for NPCs in the summon menu
- You may now right-click to cycle between overlapping entities under your cursor
- When cycling between targets, there is now a highlighted entity preview
- You may now hold shift while scrolling to place entities with finer precision
- NPCs are now frozen immediately when spawned
- Frozen NPCs now automatically play their idle animations
- Asset packs containing instance configs will now correctly override base game or lower priority pack assets.
- Added node editor support for macOS and Linux.
- Note: To launch the node editor on Linux, use the following command: NE="$HOME/.var/app/com.hypixel.HytaleLauncher/data/Hytale/install/pre-release/package/game/latest/Client/NodeEditor" && flatpak run --command="$NE/NodeEditor" --socket=x11 --nosocket=wayland --cwd="$NE/" com.hypixel.HytaleLauncher
- Split music tracks into individual music containers, laying the groundwork for future functionality.
- ‘Lava Shellfish’ are now referred to as ‘Lava Coelacanth’.
- Fixed a crash that could occur when damage sources have no associated hotbar.
- Fixed a crash that could occur under specific circumstances with NPC movement.
- Fixed a crash that could occur during projectile physics.
- NPCs will now animate correctly when strafing.
- Encountering Scaraks will now correctly unlock the associated memories.
- Entities that breathe air will no longer spawn submerged in liquid.
- Skeletons should no longer fall through the floor when emerging from coffins.
- Entities that cease to exist should no longer emit light.
- ‘Winter Bauble’ will now be held correctly in the hand.
- Stepping from a block with non-default friction onto an entity with a solid hitbox will no longer cause the player to slide about.
- Fixed a crash that could occur with chunk lighting.
- Apple trees will once again be able to fully grow.
- Fixed a bug where trees would sometimes stop growing, related to their orientation.
- Bronze, Copper, Gold, and Zinc Pipe - Large Corner blocks will now be rotated correctly when placed.
- ‘Winter Lights’ will no longer emit light when turned off.
- ‘Winter Wreath’ will no longer emit light when turned off.
- ‘Winter Garland’ no longer incorrectly displays an interact option.
- ‘Lost Civilization Bed’ now requires six blocks of support, like other beds of that size.
- ‘Sandylion’ now drops ‘White Petals’ rather than ‘Red Petals’ when broken.
- ‘Dark Temple Wardrobe’ has had its block breaking particles changed for better visibility.
- New Exploration worlds generated by the portal in the Crossroads will now be named correctly.
- Fixed a crash that could occur when hot-reloading asset packs.
- Fixed a crash that could occur with Builder Tools.
- Fixed an issue relating to the ‘missing or invalid manifest.json’ error that could occur with JAR-based plugin asset packs.
- Reconnecting after going through a portal will now take players to the last world visited, instead of the Crossroads.
- Entity hitboxes now correctly match the model when rotated with the Entity Tool.
- Fixed rotation gimbal not working correctly with roll.
- The Tint Tool’s opacity setting will now act like opacity rather than transparency.
- Fixed pos1/pos2 commands incorrectly moving selection boxes.
- Fixed arbitrary rotation of entity selections with no blocks in them.
- Fixed a number of notifications for Creative Tools.
- Updated the Entity Tool legend to remove an incorrect hotkey.
- Commands with root args and usage variants should now autocomplete correctly.
- Command suggestions will now correctly display for the player.
- Map markers now have consistent name size and offset.
- Swimming closer to or further away from others will now affect the volume of voice chat.
- Fixed a crash that could occur with item containers.
- Fixed a crash that could occur when types were set to be null.
- Fixed a crash that could occur with invalid player references.
- Fixed a crash that could occur if no SettingAsset JSON was found.
- Fixed an issue that could occur when saving backups.
- Fixed a number of typographical errors.
Update 5 Pre-Release Part 3
April 9, 2026
Items & Equipment
- Item descriptions have been added to the following items:
- Adamantite Ingot, Cobalt Ingot, Copper Ingot, Iron Ingot, and Thorium Ingot
- Light Leather, Medium Leather, and Heavy Leather
- Bloodcap Spawn Bag and Blood Leaf Seed Bag
- Zone 3 Taiga Portal
- Small Stamina Potion, Stamina Potion, and Large Stamina Potion
- Bamboo, Feran, and Lost Civilization Bookshelves may now be stacked on top of each other.
- Rope Blocks placed vertically can now be extended by placing additional Rope Blocks above or below.
- Bamboo, Dark Temple, Light Temple, Lost Civilization, Overgrown Temple, Sandswept, and Tavern Shelves now require multiple hits to break.
- Cold Grass, Dry Grass, Full Grass, Lush Grass, Sunny Grass, and Withered Grass can now be crafted at the Farmer's Workbench.
- Opting to submit feedback will now open the Hytale Feature Requests page.
- Added a 'Clear Inventory' button in Creative Mode. Pressing it twice deletes all items in the Inventory, Backpack, equipped slots, and Utility radial menu.
- A key binding has been added to open the Asset Editor. By default, this is bound to ALT+B.
- Notifications are now displayed upon creating or deleting an asset pack.
- Overhauled music handling to utilize more flexible music containers.
- The darker 'Green Clay - Smooth' block is now referred to as 'Dark Green Clay - Smooth'.
- Healing Totems that have been placed will now heal 5 health per second for 10 seconds.
- Wild Wisteria Sapling descriptions now specify they yield Goldenwood instead of Darkwood.
- Yellow Mushroom Mycelium will now render correctly once placed.
- Fixed an exception that could occur when unregistering asset packs that do not have the NPC folder.
- Fixed map overflows that could be caused with Creative Tools.
- Fixed a number of issues relating to multi-axis block rotation.
- Fixed an issue where 'Missing Required Mods' could be displayed incorrectly.
- Asset packs may now be deleted from the Editor UI.
- Fixed a crash that could occur with the Back button.
- Fixed a memory leak in the Loading Screen UI.
- Non-craftable items will no longer display their item IDs in Adventure Mode.
- The UI will now correctly pluralize months and years.
- Fixed several typos.
- Fixed an issue where toggling voice chat could disconnect players.
- Fixed a number of additional crashes.
Update 5 Pre-Release Part 2
April 2, 2026
Headline Features
- Chat commands now have tab-autocomplete and a suggestion UI to make finding and submitting commands easier. Tab will cycle through suggestions, while Shift+Tab will cycle through variant options.
- Implemented a raycasting probe model for reverb and ambience detection. This is a first step towards proper occlusion, diffraction and reverb zone handling.
- Avatars will now perform new mouth animations when Voice Chat is being used.
- Updated the descriptions for Crude Repair Kits.
- ‘Scarak Spit Clump’ and ‘Small Scarak Spit Clump’ now break in a single hit.
- Crops will now check if there is room to grow before advancing to the next growth stage. If there isn’t sufficient space, the crops will reset to the start of the current stage in their growth cycle.
- Opening and closing doors will now break any intersecting soft blocks, such as crops, and drop their respective items.
- Royal Magic Couches can now be sat on.
- The asset editor now supports CJK fonts.
- Added missing translations for various validation and verification errors.
- Improved back-end systems to support further localization.
- Improved back-end systems to enhance performance.
- Even-sized creative brushes are now fully supported.
- Creative Brushes now have Lowest and Highest Origin modes that align the shape’s actual world-Y extremes to the target block.
- Added Prop, Positions and Prop Distribution asset file support to the Node Editor.
- Drop-down menus are now used for enum values in World-Gen V2 nodes.
- Removed the Mirror option in the Paint Brush.
- The Prefab Prop has temporarily had prefab spawner support returned to give creators more time to convert their content. This feature is deprecated and creators should move away from it.
- Multiple custom HUD layers can now coexist simultaneously.
- For further changes in this pre-release related to modding, please refer to the API Changelog.
- ‘Ash Grey’, ‘Grey’, and ‘Purple Grey’ hair gradient customization options are now referred to as ‘Ash Gray’, ‘Gray’, and ‘Purple Gray’ respectively.
- ‘Dark Grey’, ‘Light Grey’, and ‘Blue Grey’ jean fabric customization options are now referred to as ‘Dark Gray’, ‘Light Gray’, and ‘Blue Gray’ respectively.
- Flat Styled & Wedge Shoes will now render correctly with socks.
- Items stored in the backpack will no longer lose durability if the world is configured to not have an inventory penalty on death.
- NPCs submerged underwater will no longer be locked in place.
- Capture crates will no longer reset the captured entities' cooldowns.
- Fixed the descriptions for Azure Logs, Azure Trunks, Crystalwood Logs, and Crystalwood Trunks.
- Sprinting and scrolling should now work on macOS.
- Redwood blocks will now drop the correct items when broken.
- ‘Shale Gravel’ and ‘Marble Gravel’ can now be crafted at Farmer’s Workbench.
- ‘Orange Clay Cobble - Stairs’ and ‘Raw Clay Brick - Stairs’ can no longer be crafted at a Builder’s Workbench.
- Scarecrow hitboxes have been reduced in size to prevent them from breaking when crops grow.
- Fixed an issue with Props that could result in inconsistent output.
- Fixed the Rotator Prop rotating individual blocks incorrectly.
- Fixed Prefab Prop filler block defect affecting hit boxes of blocks such as doors.
- Fixed Prefab Prop not placing entities.
- Fixed Queue Prop defect where it places all the child Props.
- Rotated blocks will now render correctly.
- Multi-axis rotations should now be composed correctly.
- Ores that extrude into another chunk will now render correctly.
- Pipe Corners will now render correctly.
- ‘Gray Build Pipe’ and ‘Gray Build Pipe - Corner’ will now render more gray.
- Fixed a crash that could occur when sprinting in Creative Mode with a speed multiplier of zero.
- Fixed a crash that could occur when updating versions with Creative Tools.
- Blocks with Variant rotations set will now flip correctly.
- Creative Tool previews should now rotate and render correctly.
- Prefab .lpf files from zip assets will now load correctly.
- Fixed an issue relating to the Weighted Material Provider producing non-deterministic random output.
- Fixed an issue relating to the Density Prop bounds causing output to be cut off in some situations.
- Fixed the Rotator Density producing broken output.
- Fixed the Viewport command for selection regions.
- Fixed a crash that could occur when running a command without arguments.
- Fixed a crash that could occur when particular messages are received from the server.
- Fixed an issue that could occur when reloading languages whilst ability items are held.
- Fixed some clipping issues that could occur when the language is set to Chinese.
- Compass marker names will no longer be cropped.
- Fixed an issue that could cause the third person camera to temporarily render at the wrong position when the player’s position was adjusted.
- Voice chat will now play from the listener’s position if the speaker’s position is null.
- Sound events will now wait for the player to exist within the world before playing.
Update 5 Pre-Release Part 1
March 26, 2026
Items & Equipment
- All chest stack sizes have increased from 10 to 25.
- The icons for Bronze Pipes and Zinc blocks have been updated.
- Watering cans and fertilizer can no longer be repaired.
- Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager’s Workbench.
- Goldenwood is now found more often throughout Zone 4, including within some cities and villages.
- FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks.
- Sounds may now play differently depending on whether the player is in first or third person.
- In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player.
- In first person, held items with ambient loops, such as torches, now play the sound offset to their position.
- The input system now accounts for action context when resolving input conflicts.
- Improved item container operations performance through better data structures.
- Improved upon back-end systems to support further localization.
- Improved upon back-end systems to enhance performance.
- Added world-gen-v1 mod event hooks and asset types for modifying biome content.
- Updated a number of keybindings for Creative Tools.
- Added interpolation type support for BlockyAnimation.
- ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent.
- Improved the Creative Inventory search sorting.
- Migrated custom Vector types to JOML equivalents.
- The ‘Stone Brazier’ is now referred to as an ‘Earth Brazier’.
- All instances of ‘Grey’ in block names have been renamed to ‘Gray’.
- This affects ‘Light Grey’, ‘Grey’, and ‘Dark Grey’ items.
- ‘Aqua - Beam’ is now referred to as ‘Aqua Stone - Beam’.
- ‘Aqua - Stairs’ is now referred to as ‘Aqua Stone - Stairs’.
- ‘Aqua - Half Slab’ is now referred to as ‘Aqua Stone - Half Slab’.
- ‘Volcanic - Stairs’ is now referred to as ‘Volcanic Stone - Stairs’.
- ‘Wooden - Fence’ is now referred to as ‘Wooden Fence’.
- ‘Black Build Pipe Corner’ is now referred to as ‘Black Build Pipe - Corner’.
- ‘White Build Pipe Corner’ is now referred to as ‘White Build Pipe - Corner’.
- ‘Iridescent Processed - Decorative’ is now referred to as ‘Iridescent Processed Brick - Decorative’.
- ‘Iridescent Processed - Ornate’ is now referred to as ‘Iridescent Processed Brick - Ornate’.
- ‘Iridescent Processed Ornate - Corner’ is now referred to as ‘Iridescent Processed Brick - Ornate Corner’.
- ‘Iridescent Processed Ornate - Half Slab’ is now referred to as ‘Iridescent Processed Brick - Ornate Half Slab’.
- ‘Iridescent Processed Ornate - Horizontal’ is now referred to as ‘Iridescent Processed Brick - Ornate Horizontal’.
- ‘Iridescent Processed Ornate - Stairs’ is now referred to as ‘Iridescent Processed Brick - Ornate Stairs’.
- The shorter ‘Apple Branch’ is now referred to as ‘Apple Branch - Short’.
- The longer ‘Apple Branch’ is now referred to as ‘Apple Branch - Long’.
- ‘Wisteria Branch - Corner’ is now referred to as ‘Wild Wisteria Branch - Corner’.
- ‘Wisteria Branch - Long’ is now referred to as ‘Wild Wisteria Branch - Long’.
- ‘Wisteria Branch - Short’ is now referred to as ‘Wild Wisteria Branch - Short’.
- ‘Wisteria Roots’ is now referred to as ‘Wild Wisteria Roots’.
- ‘Wisteria Tree Trunk’ is now referred to as ‘Wild Wisteria Tree Trunk’.
- The big ‘Wet Fern’ is now referred to as ‘Big Wet Fern’.
- Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added.
- Fixed a crash that could occur when a crafting recipe’s primary output was empty.
- Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups.
- Half slabs no longer cause an unexpected delay when placed.
- Modern Cloth Roof Corner blocks should no longer appear inverted.
- Lighting no longer applies incorrectly to blocks with tint masks.
- Fixed spawn-point rotation handling.
- Removed references to non-existent item descriptions.
- Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server.
- Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub.
- Creative Hub instances will now be deleted when leaving the instance.
- Fixed a number of community-reported issues related to lang key and UI errors.
- Changed density minimums for the Decoration Brush to be 0.
- Fixed a crash when changing worlds while interacting with the world map.
- Fixed a crash when selecting the ‘Return to Crossroads’ button in Creative Play.
- Fixed a crash that could be caused by an invalid change in ActionInventory.
- Removed per-frame allocations in interaction tick and entity UI animations to improve performance.
- Fishing Traps now prompt the player to inspect them, rather than harvest them.
How to Make a Hytale Update 5 Server
Update 5 has made playing Hytale with friends more immersive than ever before! Hytale Update 5 pre-release servers can be created for free with home hosting, but we recommend paid hosting due to the resources and RAM a Hytale server often demands. Paid hosting is offered here at BisectHosting and other places around the web.