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Hytale

Hytale Pre-Release Update: Patch Notes, Gameplay Changes, & More

Posted on by justin
A new update for the Hytale Pre-Release Branch is live, and it brings many new features, balance changes, and overall gameplay improvements. For instance, become a lord of darkness with your own undead army with the improved Necromancy Grimoire. If you’re ready to learn more about this update and perhaps try its offerings out in their unstable states, keep reading.

Hytale Pre-Release Changes: Changes & Optimizations

Hytale Pre-Release Update Simon Collins-Laflamme, CEO of Hypixel, recently posted information about the recent update for the Pre-Release Branch of Hytale. This latest patch contains several improvements, balance changes, and bug fixes to the game, improving performance and overall quality of life. For starters, it’s now possible to place map markers, allowing players to chart different sections of Orbis. Doing so also promotes quick remembrance of various points of interest, including enemy and ore locations. These markers are also great in multiplayer Hytale servers, as new players can follow previously placed indicators for faster farming runs. Apart from the map, additional enhancements help redefine the game’s core gameplay loops. One notable mention is the revamped Necromancy Grimoire introduced in Update 2. Before, players could use the Necronomicon to summon standard skeleton soldiers. This time, it’s now possible to summon aggressive new ranged variants, turning your undead army into a formidable force. Then there are various quality-of-life improvements, particularly the addition of different controls for inventory and storage management. For instance, players can now shift-drag items and use the new “Take All” button to help reduce, and perhaps even eliminate, countless inventory micromanagement sessions.

Hytale Pre-Release Update Patch Notes (Full) – January 29, 2026

Find out more about this latest update for the Hytale Pre-Release Branch by reading the full patch notes below:
MAP & NAVIGATION
  • User-placed Map Markers have been added!
  • Create custom markers anywhere on your map with customizable names, icons, and colors
  • Share markers with other players in multiplayer
  • New gameplay settings to toggle marker visibility on map and compass
  • Delete markers via the map context menu
  • Updated map marker icons and improved their display resolution
  • Player names are now always rendered on the map and are more readable when zoomed in
  • Compass now shows different icons based on vertical distance (above/below you)
  • Teleport option is now hidden for map markers when in Adventure gamemode
COSMETICS & CUSTOMIZATION
  • New Avatar customization options:
  • New Hat: Tweed Hat
  • New Overtop: Mage Shirt
  • New Shoes: Styled Flats, Wedge Shoes
  • New color variations for Fashionable Shoes
  • New haircut added
  • Updated visuals for the Morning haircut
  • Added Construction Hard Hat
COMBAT & ITEMS
  • Weapon Adjustments & Fixes:
  • Adjusted damage value inconsistencies and upgrade differences across some weapon tiers
  • Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons
  • All spear types should now consistently stack up to 5 and be throwable
  • Necromancy Grimoire Improvements:
  • Summons no longer take damage from their summoner (and vice versa)
  • Summons now respond when the player is attacked, not just when attacking
  • Summons are faster and more aggressive
  • Added variety to the types of skeletal minions that are raised, including a ranged variant
  • Misc: Improved in-hand positioning for Ingots and Sticks
GAMEPLAY
  • Doors no longer close when blocked by entities or players
  • Teleporters now require you to clear a short distance before re-use
  • Sort keybind now works in the player's inventory
  • Added "Take All" functionality for processing bench output items
  • Shift-dragging now quickly transfers items between inventories
  • Minecarts no longer move when stuck
  • Reduced farming bench tier requirement for Chicken Coop from 5 to 3
  • Large Kweebec Chests now support placing blocks on top
  • Fixed NPCs in a Coop transforming into other NPCs
  • Fixed being able to capture a dead NPC with the Capture Crate
  • Reworked utility wheel quick swap to include the inactive slot
BLOCKS & WORLD
  • Re-added Incandescent Volcanic Rock
  • New block textures and variants: Thorium Cracks Basalt Cracks Magma Cracks Mud Dry Cracks
  • Updated crack variants for 4 Ore blocks
  • Updated Cobalt texture
  • Fixed Magma Adamantite block tiling
  • Added Default_Flat and Default_Void weather configurations for their respective world instances
AUDIO
  • Fixed water emitter radius so audio plays properly in stereo instead of just the left ear
  • Fixed audio emitter entities not playing correctly
  • Fixed fluid ambient effects not triggering properly
  • Updated sword swing and impact sounds
UI & QUALITY OF LIFE
  • Moved container action keybind indicators to a better position
  • Fixed chest/bench keybind tooltips when keybinds are unassigned
  • Updated workbench chest connection radius text to be clearer
SECURITY
  • Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds)
STABILITY & BUG FIXES
  • Improved world generation performance
  • Fixed filler blocks not breaking in some cases (e.g. large doors)
  • Fixed block placement mis-predictions
  • Fixed issues when changing worlds while mounted:
  • Fixed minecart mount state not being removed correctly
  • Fixed horse mount state not clearing correctly
  • Fixed screen fade issues that could occur during world transfers
  • Fixed an issue that could cause chunk saving to deadlock when removing a world
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