
It's been a rocky road, but DayZ 1.29, Updates 1 and 2, are finally here! Here's everything you need to know about the massive update and its followup bugfix patch introduced in June.
DayZ update 1.29 originally went live on April 7th, and an additional patch, DayZ 1.29 Update 2 was added on June 1st to address major bugs.
While the original update came with a full wipe, the June 1st addition will not force any server wipes.
DayZ 1.29 Update 1 & 2 Release Dates
DayZ update 1.29 originally went live on April 7th, and an additional patch, DayZ 1.29 Update 2 was added on June 1st to address major bugs.
While the original update came with a full wipe, the June 1st addition will not force any server wipes.
DayZ 1.29 Update 2 Patch Notes (June 1st)
A later addition to DayZ 1.29, Update 2 introduces some important bug fixes to the game, helping to prevent PC players from entering console servers, and fixing the instant death bug when servers restart while you're being attacked by infected. This will help clean up some frustrations, though there's always more work to do, and the team is looking into other issues like fly hacking while it approaches the Road to Badlands update in the future.NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GENERAL GAME
FIXED
- Several cases of incorrect status icons being displayed (T195949, T197575, T197799, T198054)
- Items in containers were dropped to ground on reconnect (T197471, T197513)
- Character was killed when unconscious at the moment of server restart while being attacked by infected (T198288)
- Wooden sticks in containers produced undesired sound for nearby players (T198465)
- Default graphics settings were not correctly applied
MODDING
- Fixed: Animated parts of objects had no collisions
KNOWN ISSUES
- Some loading and menu screens are too bright
- Stamina threshold is sometimes not updated after item is dropped from character
- Reloading Derringer is not possible via holding R
- Some herbivore animals lack "roaring" audio
- Reloading animation of break-action weapons can be laggy
- Some locations on Chernarus have surface issues manifesting as black spots from distance
DayZ 1.29 Update 1 Patch Notes (April 7th)
ADDED
- Bear headdress
- Heavy labor jacket
- Military sweater
- Fox headdress
- Military winter boots
- Fur boots
- Long-haul backpack
- New promo carousel implemented for the main menu
CHANGED
- Nights on the official Chernarus and Livonia first-person perspective servers were switched to the bright ones
- Assault rifles gunshot sound reworked
- Pistol gunshot sounds reworked
- The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab
FIXED
- Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
- Inventory could be accessed in Surrender pose
- Issues with displaying items in Vicinity tab and being able to access them through objects
- Reconnecting removed blinding effect of Burlap sack on head
- Vehicles twitched when driving on concrete panels (T191309)
- AIs could clip through closed door of specific garage building
- Specific boat wreck model became invisible at too short view distance
- Unpacking a headlight had no audio (T192384)
- Plums disappeared at too short view distance
- Aiming with M79 removed night vision (T193230)
- Part of bear attacking audio sample was incorrect (T192086)
- Fixed multiple locations allowing to look through structures (T191053)
- Windows in specific garage building were missing collisions
- Humvee was Missing Getting In/Out Sound (T167764)
- AP Items deployed through activate widget were missing sound
- Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
- Various clipping issues
- Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
- Under unstable or low FPS, the selected gear could be skipped over unintentionally
- Players could see moving cars and boats glitch after reconnecting
- Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
- Deployed tripwire was not functional (T193431)
- Start engine sound is played when player leaves started vehicle
- Incorrect sound could be played when loading the crossbow (T191119)
- Incorrect sound could be played when disarming Explosive with a different detonator
- Items dropped near some specific assets could be inaccessible afterwards (T189382)
- Certain assets would have incorrect collisions
- Cars could crash on even roads and launch players into near-death situations (T191200, T192926)
- Exploit where players were able to duplicate items
- Exploit allowing players to enter vehicles while holding heavy items
- RAK now spawns chambered when equipped with a magazine
- Players could spawn random items in their inventory (T192644, T192643)
- Players could see dynamic contaminated zones become invisible over time (T192492)
- Players could launch themselves into the air by going prone on a car roof edge (T192699)
- Players could freeze the client by some cargo operations (T192460)
- Players could hit invisible barriers on some fence and wall objects
- Item swapping functionality wasn't working in some cases
CHERNfARUS
- Player could see through a specific wall by squeezing between it and a container (T191053)
- Specific trees were floating in the air (T190606, T191125)
- A fallen tree was clipping through other trees (T190606)
LIVONIA
- Some items and widgets could be inaccessible in swampy locations with reeds
- Incorrect sizing of contaminated zones in Pavlovo and Radunin
SERVER
- Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail
LAUNCHER
- Frostline DLC was not indicated correctly for players not owning the expansion
TERRAIN BUILDER
- Version information is now shown in the Terrain Builder’s Help > About dialog
- Saves objects with a persistent ID into WRP instead of regenerating them every build
- WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable
MODDING
- Fixed: Crash when using SurfaceUnderObjectByBone on some animals
- Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger
KNOWN ISSUES
- PLAY button in main menu does not show server last played at when hovered over and clicking it does not connect you to the server
- Indoor shots can sound silenced to the shooter